Final GPT, moving on to 3D
OK, so here it is, my final grease pencil test before moving onto 3D. I am taking the big leap from the planning phase to actually posing out my 3D character. This is an especially hard step to take since there is somehow a feeling of safety in the planning phase, the feeling of, "I haven't screwed this one up yet" Lots of things can go wrong in the 3D world, I find more stuff goes wrong if I haven't put enough time in the planning and research phases. But it is time to move on.
I am also pretty scared since I am going to use one of the characters at work for this test, the rig setups are pretty complicated, like nothing I've ever worked with before since the only other rigs I worked on were from school. I am familiar enough with the rigs form my day to day work so hopefully it will go alright. Since my last semester at Animation Mentor, we had Bishop as our character, he was pretty simple and straightforward, he was really easy to use. Now all the rigs at work are of the "broken rig" variety, which is similar to ik, meaning you can move the head, torso, hips all independantly of eachother. This sounds great to me since I only use ik arms and have gotten pretty used to that system. I like having that control over every part of the body.
In class 3 at AM, Bishop had limited facial controls, a muppet mouth basically. The characters at work are full facial with a million sliders and manipulators, something which I feel slightly underprepared for. I had tried one lipsync test before about 4 years ago and nothing since then. So all last week at work I had been working on my lipsync skills. I read up on some documentation we had from Mark Austin which goes in depth on how to create believeable lip sync. And then I gave it a whirl for myself. I think it came out reletively alright for my first try with such a complicated character. Now I'm not as scared about going back in and adding more detail. I'll be ok thanks to the great help and feeback I get from my co-workers.